I am a programmer with four years development experience and three published titles. I have worked with programming tools ranging from Unity 3D, to Facebook Markup Language. My familiarity with graphics tools and my attention to detail make me very effective at communicating concepts between the Design, Programming, Art, and QA departments.
Education:University of California Santa Cruz, CA - BS in Computer Science, June 2003
Programming:C++, C#, DirectX 9c, SAPI 5.1, OpenGL, Allegro, Action Script 2.0, ASP.NET 2.0, PHP
Tools:Unity 3D v2.6, Visual Studio .NET 2.0, Macromedia Studio 8, MSSQL, GIMP, Blender
Employment History:
March 2007 to Present– WordSmart Corp, San Diego
September 2006 to March 2007– Software tester at Lambent Systems, San Diego
August 2004 to September 2006– Receiving Associate at Sears Roebuck and Co.,
San Diego
Phonics Racing - A 3d go cart racing game using the Unity3D engine. Features
rubber banding AI, physics based collision system, and Character animation.
Also implemented custom level design tools and binary file interpreter.
Roll- Only Programmer and 3D Artist
Treasure Words – A
multiplayer casual word matching game developed for the Wordsmart Webpage.
Features two game play modes, powerups, and a persistent high score list.
Roll- Lead Programmer and Designer.
Wordsmart 5 - Latest
iteration of Wordsmart’s core product. Implements 5 learning game modes. Stores
progress and user settings to a database. Uses voice recognition technology to
operate hands free.
Roll- UI Programmer, and assistant Database Programmer.
Progressive
Reader - Took the basic design and passage data from an old program
Wordsmart acquired the rights to and reprogrammed it in C++ with a modern
graphics library. Worked closely with designer, and artist to ensure program
lived up to Wordsmart’s educational and aesthetic standards.
Roll- Only Programmer
Little Bunny Foo Foo's
Assault Jetbike Challenge- Unity based flying game where the user
scoops up field mice with a grappling hook and collides them with terrain
objects.
Imps vs FanBoys Flash based tower defense game with resource management
and special attacks. Was entered in the
Escapist Stonking Great Game Contest, and Won 2nd place.
Its Raining Orks Paratrooper
clone with deploy-able defenses and specialty ammunition. Featured dynamically
rising difficulty level, particle systems, and sprite animation. Contributed:
Everything.
Ransack the Christmas Ninja
Christmas themed platform jumper made for
Xmass Hack 2009. Features pixel perfect collision detection, and
persistent body parts.
Insomnia- HP
Lovecraft inspired platform jumper where the player attempts to out climb a
tentacled horror. Features power ups and a drowsiness mechanic.
Mallard Masacer-
3D Duck hunting game written from scratch. Created Level of detail, terrain
rendering, and flocking AI algorithms. Also developed 3d modeling and animation
utilities to assist in development.
Allegro Speedhack- 72 hour game
development competition. Participated 2005, 2006, 2007, and 2009. Received
awards for both 2006 and 2009 entries.
TIG Source Free Form
Competitions- 1 month game development competition. Participated in
B-games, VGNG, Commonplace Book, and A Game by its Cover.
http://www.monkeydev.com/ - Various
freeware games self published.
UCSC Computer
Animation Final Project CMPS161. - First place with my path finding and
animation program.